Aliens and Alien Worlds
GameSpy has posted a sum up of Will Wright’s keynote speach from this year’s Game Developers Conference. Though admittedly, as the author says, it can be somewhat of a challenge to extract the most important parts, it’s nevertheless very interesting to listen to Wright when he talks about everything from Drake’s Equation to the choices the Spore team had to make between realism and fantasy.
Interestingly, a split formed within the core team of developers working on Spore. Some wanted the game to be realistic and cool, others wanted it to be fanciful and exaggerated. Wright explained that they ended up breaking down into the “Science Team” and the “Cute Team.”
I really recommend this four page article, it’s an interesting read to get an insight how the design process of Spore is coming along and what the overall aim of the game is for the developers.
