Leipzig Games Convention ‘06
Spore made a debut in Europe at the 2006 Leipzig Games Convention in Germany a couple of week ago. GameSpot was fortunate enough to get their hands on the creature editor and fiddle around with it a bit.
IGN on the other was even more fotunate and got a complete walk-through at the hands of Designer Alex Hutchinson. Lots of good meat in that article.
While Spore has no real final goal per se, the game’s ultimate ambition is to encourage exploration. Since each of the millions of planets in the universe will represent the work of a real-life player in the game, Spore promises to be a nearly limitless sandbox to play in.
A sandbox full of toys and goodies. But wait! What about Will, wasn’t he there? Of course, and he got around doing a little presenting of himself, IGN got it covered as well.
