Spore Team Interview
Joystiq grabbed a hold on two of the guys from the Spore production team for some questioning. The designer for the in-game editors Chaim Gingold and Chris Hecker who works with the procedural animation team and the creature level. The questions are mainly about pre-production and how the project has evolved since then.
CH: …now we’re clearly out of pre-production and into production and headed towards ship, and now we have a really clear idea of what the game is, and we’re just trying to get it done.
Just a quick note. Joystiq claims that maxis.com has been re-branded since pointing to thesims.com for the last month or so. The latter is true, but the web site itself has looked like it does now for quite some time before the brief re-targetting.
