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Remember the flash game flOw by Jenova Chen - one of the Spore designers? The game has been converted - and greatly expanded - to the new PlayStation 3. This trailer shows the general gameplay and some beautiful graphics.
If that got you interested both IGN and GameSpot have reviews up for some more information and thoughts.
Popular Science has conducted a huge 7-page long interview with Will dubbed The Wright Stuff. It covers everything from his interest in the Soviet space program to what he wanted to be when he grew up. It does cover Spore with numerous questions but nothing new of major importance is revealed. As always he has a lot to say about everything so it’s a very interesting and entertaining read!
Thanks to Felix H. Cat for the news tip!
The annual D.I.C.E. Summit just ended and from it we gather presentations from the Spore designers and Will Wright himself. With him this time he had brought along well known faces such as Ocean Quigley, Chaim Gingold, Jenna Chalmers, and Alex Hutchinson - all core members of the Spore team. Each one got time to present certain aspects from the game and the design process behind them.
IGN writes: “A list of the top 10 most popular space craft went around the office,” Jenna told the crowd, “so we went into the editor to see if we could build all of them.” “Nothing is more satisfying than piloting your X-Wing fighter and blowing up the Enterprise,” followed Ocean.
GameSpot writes: “Games usually succeed by saying once you learn something, it sticks. You stick with this piece of information…we’re going to add more information to that,” said Hutchinson. “Whereas we’re saying, ‘Yeah 50 percent of what you learned sticks; the other 50 you don’t need to worry about [as you progress].’”
GameSpy’s coverage from the summit reveals an all new phase in Spore that preceeds the Cellular level, the Molecular level!