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D.I.C.E. Summit 2007 Coverage

The annual D.I.C.E. Summit just ended and from it we gather presentations from the Spore designers and Will Wright himself. With him this time he had brought along well known faces such as Ocean Quigley, Chaim Gingold, Jenna Chalmers, and Alex Hutchinson - all core members of the Spore team. Each one got time to present certain aspects from the game and the design process behind them.

IGN writes: “A list of the top 10 most popular space craft went around the office,” Jenna told the crowd, “so we went into the editor to see if we could build all of them.” “Nothing is more satisfying than piloting your X-Wing fighter and blowing up the Enterprise,” followed Ocean.

GameSpot writes: “Games usually succeed by saying once you learn something, it sticks. You stick with this piece of information…we’re going to add more information to that,” said Hutchinson. “Whereas we’re saying, ‘Yeah 50 percent of what you learned sticks; the other 50 you don’t need to worry about [as you progress].’”

GameSpy’s coverage from the summit reveals an all new phase in Spore that preceeds the Cellular level, the Molecular level!

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