Brian Eno @ Wired: Spore
In a recent interview with Wired, Brian Eno, the artist who will be providing the sonic landscape for Spore, commented on the soundtrack for the upcoming game.
WN: How does the audio element of 77 Million Paintings relate to the audio work you’re doing for Spore?
Eno: The Spore work is also generative, which is to say that you won’t have the same musical experience in a particular part of the game at any moment. Some of the parts of the game are more fixed than others. For example, when you first open the game — and this is the way we’re thinking about it at the moment, anyway — there will be a sort of signature that you’ll recognize and it will happen pretty much identically each time. But as you go into the game and start to explore different parts of it, your choices will make a difference to what plays in quite a lot of ways. The landscape of the places that you’re in will affect what’s playing. So you will not hear exactly the same thing over and over. Most game music is based on loops effectively. Well, this isn’t, really.
Read the full interview here

